饥荒22版 美宴与铸造
Additions:
更新内容
Characters人物角色:
Maxwell has his player power.马克斯维尔有了他的玩家力量(玩家力量是什么东西?不知道,player power也可以理解为竞技选手/演奏者/运动员的力量,渺似是个很给力的技能,一本书,可以召唤一个自己影子帮你打,但是有代价...嘿嘿)
Creatures生物:
Mosquito drops loot.蚊子有掉落了.
Items道具:
The "Totally Normal Tree" now spawns in the world."完全一般的树"现在会在世界中生成?什么叫"完全一般的树"?不会出树人还是怎么着?感觉就是过去版本矿区地区的那种老树(不掉落树种子那种),现在也随地分布了,平原的树更多了.
Screens屏幕内容:
A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day."顶级mod"区块被加入到mod界面,现在还没用,但是以后会显示当日5个最流行mod.
Tweaks/ Changes:
调整与改变:
Creatures生物:
Depths Worms attacks now ramp up over an increased time period.洞穴大虫钻出来的动作时间延长了.
Spitter Spiders had their range and projectile speed decreased.洞穴吐弹蜘蛛有射程限制了,并且飞行道具的速度降低.
Items道具:
The Miner Hat can be refueled.矿工帽现在可以再度冲能(用萤火虫?还是说像手提灯那样可以用多种能源材料?)
General(一般项目):
Rearranged some of the front end.(前端重新安排了,前端?什么意思?)
Added FX to mining animation.增加了挖矿动画的FX(物理效果?)
Added FX to book reading animation.增加了读书动画的FX(物理效果?)
Improved feedback when taking damage over time.增强了DoT伤害的回馈.
Bug Fixes:
修正bug:
Creatures生物:
Befriending music will now play for bunnymen and chess creatures.兔子人和棋子类生物会有友好的效果音.
Batalisks have been given a strong stomach.渺似他原文拼错了,我记得蝙蝠怪叫batilisk不是bata-蝙蝠现在有一个强壮的胃.这个是之前版本的一个玩法,扔地上高数量堆叠的怪物肉,蝙蝠吃了,会撑死.这个恶搞的特性为什么要取消呢?难道可以吃肉多了,下白粪也多?如果不提高白粪产量,这改动没意思.
The Ancient Guardian will drop his horn again.上古守卫(洞穴2层最终boss)会掉落犀牛角了.哎...bug啊...bug.21版这bug导致眼睛炮台,常规方法造不了.
Shadow Hands will appear again.影子手会再度出现...还是21版的bug吧.
The Pig King will no longer throw gold on top of himself and surrounding obelisks.猪王不会再把黄金扔自己身上或者扔周围方尖碑上(问题不大,扔那个上头也不过就是造成金块满地滑溜)
Chester no longer uses the old death effect.狗箱不再使用旧的死亡效果(?什么叫旧的死亡效果,我用狗箱很少...)
Items道具类:
The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.橙宝石项链(捡东西那个)在你翻陷阱的时候,现在会捡任何陷阱抓了的动物,
Pumpkin lanterns no longer bounce when placed.南瓜灯放置后不再跳动...(这都什么bug啊)
Snurtle Shell Armour will provide protection again.地洞蜗牛甲现在重新提供防御力了,(也就是说21版的蜗牛甲根本没防御力是么...寒.......-_-|||)
Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.日间捡蘑菇不再引起蘑菇马上重生.(我怎么没遇到这好事儿)
Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.烹饪锅拆了,如果食物已经烹饪好,食物本身会掉下.(这挺好的)
Tents and Sleeping Rolls now properly restore body heat.帐篷和睡觉被褥卷会回复体温.(一般也都是挨着营火睡吧...)
The Glow Berry is now tradeable.发光草莓(地洞大虫子掉那个)现在可交易.(听说过一个bug就是不能直接喂给其他生物,要扔地上才行,现在可以交易了,喂猪喂兔子之类)
Tree Stumps can now be burnt.树桩现在也能点燃.(我做防火隔离带时候从来都挖树根,以前做隔离带是不用挖树根的,森林放火也不烧树根)
Creatures can no longer walk through walls that have been destroyed and rebuilt.生物无法穿过拆了重建的墙,之前的bug啊bug...
Fixed some issues with save/load states on Light Plants.发光植物会导致存档读盘问题,这bug现在修了.
Heat Rocks now emit light if they are heated up outside your inventory.暖身石,高温后,放地上也发光.以前是只有带着时候发光,现在有这个特效,更容易判断石头是否加热好了.
Items do not rot on death in caves.洞穴中死亡不再导致道具瞬间变腐烂物.以前...这个特性...哎...
Walls no longer sleep - this should help with some caged animals escaping their pens.墙体不再睡眠,这会让围困的动物能逃离他们的围栏...故意改难了...
General一般内容:
Light effects on nightmare lights can now be clicked through.噩梦光现在你点到那个效果上,也能正常移动了.(这个说的是洞穴里地上那些吧)
Rearranged some items in setpieces to allow for proper pathfinding.一些道具套件重新安排了,现在寻路系统更正常了.(世界生成?)
Players will now react to being hit by bees and mosquitoes.蜜蜂和蚊子打中玩家会有反应(21版的bug?)
Music will play during credits on the standalone version.独立版(估计是通过GOG销售的那些),制作人员名单画面会有音乐...(这都什么奇葩bug)
Fixed some issues with resurrecting.修复一些复活问题...
Water is no longer culled while still on screen.水显示问题修正.
Fixed some issues with the player appearing at the wrong location when changing cave levels.上下洞穴层,玩家出现在错误位置,这个bug修正了.
Actions are now canceled when you change your tool mid-action.换手中工具会正确导致动作取消.新动作会取消旧的进行到一半的动作,这个游戏的特性.
Maxwell's Shadow no longer lingers in the world during the intro.马克思维尔的影子,在开篇臭贫时候,不再留置在地上.(我还真没见过这奇葩bug)
Shadows now rotate correctly.影子现在也会正确旋转.(没注意过)
Controls控制:
You can now add placeable items to a fire while using a controller.手柄现在也可以把扔地上的东西点燃了...还是为了ps4版修的bug吧...
You can now press and hold to hammer.用锤子砸,要拿锤子按住对应按键(这应该还是说手柄玩家)
You can now navigate the controls screen with a controller.你现在可以用手柄浏览控制键位设置画面,(这应该还是为ps4版准备)
Characters人物角色:
Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie.露西红斧,伍迪完成冒险模式后就不臭贫了.
Fixed some layering issues on the final level of adventure mode.冒险模式最后一关,层的问题修正.
Camera doesn't shake when doing work as Woodie.伍迪干活时候,视角不会抖了.
Woodie the Werebeaver now uses seperate attack and action buttons.伍迪变海狸人现在使用独立的攻击和动作按键.
Modding打mod的相关内容
Mod System上mod的系统:
Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force the game to restart when the mod is loaded. Example coming soon.那些会覆盖核心游戏assets的,常常崩溃掉游戏,除非重启一次.现在mod可以制定是不是mod装载时候重启游戏.很快会给个例子出来.
Mods can now specify an arbitrary save slot instead of using slots 1-4. This is useful for 'game mode' mods which don't sit nicely on top of an existing Don't Starve save. Example coming soon.那些mod现在可以指定专用的存档位置,而不是用游戏默认的1-4好位.这对于一些"游戏模式"mod有用,特别是对于已有饥荒游戏存档不太好的那些.很快会有个mod例子.
Assets:
Road textures can now be overwritten by a mod.道路贴图材质现在可以用mod修改.
World Gen世界生成:
Can now specify the range of background nodes to generate for each node in the level definition.Example coming soon.现在可以指定背景节点的范围,在level定义中,对每个节点生成,很快会有个例子.
Tasks with blockers can now specify what their "blank" nodes are in case you don't want it to be ocean.Example coming soon.有blockers的tasks现在能指定他们的"空"节点是什么,特别是不想让它在海里的时候.很快会有例子.
Tasks have a little more control over internal connectedness by specifying a custom crosslink factor for rooms, and whether or not the rooms are generated in a loop. Example coming soon.那些tasks通过为rooms指定一个自定义的crosslink factor,可以对internal connectedness多一点控制,并且无论rooms是不是循环生成.很快会有例子.
Development开发:
AddGameDebugKey and AddGlobalDebugKey are now global functions, so mods can utilise them for testing. Example coming soon.两个命令AddGameDebugKey 和 AddGlobalDebugKey 现在是全局functions.所以,mod可以直接拿他们测试,很快会有例子.
Better logging when animations and builds are missing.程序日志在动画和builds丢失时候会更好地记录下.
Sublime Text, a great script editor, is now packaged with the mod tools in Steam! Use this when working with Lua files for syntax highlighting, multi-file search, and other handy editing tricks.一个不错的脚本编辑器 Sublime Text,在steam版的mod工具中会封包进去!可以用来做lua文件的语法高亮,多文件搜索,还有其他编辑技巧.
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rev87823的更新日志(22版先行预览版):
Bug Fixes修正bug:
Action button will now harvest farms, crockpots and drying racks.动作按钮会收获农作物,烹饪锅,还有晾肉架.
You can no longer click-spam pigs to force feed them and gain extra poop.你现在不能靠玩命点猪猪来获取额外的大便(21版有这bug)
Fix for bee/mosquito sounds so they don't accumulate at the world origin.修正蚊子和蜜蜂在世界初始不能正确增加数量.
Fixed a crash that happened when mining.修正挖矿时候的一个崩溃.
Fixed items disappearing if you tap pickup very quickly.修正如果你捡取太快,导致道具消失.
"Useable" items like the Telelocator Staff and Bush Hat can now be used when playing with a controller."可用"道具,比如传送法杖,浆果丛伪装帽子,现在可以用手柄控制了.(看来为ps4版费心不少啊)
Fixed the "Top Mods" box displaying wrong on different resolutions.修正了"顶级mod"框,在不同分辨率下显示错误的问题.
The confirmation window will now close if you press "no" when entering Maxwell's door.进入马克思维尔之门时候,如果点"不",确认窗口会关闭.(这bug太可怕了)
Fixed a crash that happened during the loading of some adventure levels.读取冒险关卡游戏崩溃,现在修正了某bug.
Adventure World (two worlds) will no longer crash on generation.冒险世界(2个世界)不会在生成时候直接崩.
Added some object strings.增加一些对象说明.
Fixed a bug where you could get stuck in a state by pressing the map button while trying to sleep.修正1个bug,当你要睡觉时候按地图,结果就卡那里了...(真奇葩的bug...)
Tuned locomotor to prevent jittering at higher player speeds.移动太快会导致玩家抖.这个现在调整了(用某些mod很明显,把加速物品换掉就好了)
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谁来帮帮我,解释一下什么是SERVQUAL和GAPS MODEL以及他们之间的关系啊
use的形容词有三个:usable(=useable)、useful和useless。usable 可用的;合用的;useful 有用的,有益的;有帮助的;useless 无用的;无效的。
usable ['ju:z?bl] adj.
1.可用的,能用的
2.便于使用的;适用的;有用的
3.计算机合用的 [亦作 useable]
例句:
It has a clean and usable interface and has an Extensions API to extend and customize your installation.
它有一个清爽和可用的接口,并且还有一个扩展的API可以定制你的安装。
useful ['ju:sful] adj.有用的;有帮助的;有益的;有实际使用价值的
短语:
make oneself useful 帮忙
例句:
Someone came out with a most useful suggestion.
有人提出了一个非常有益的建议。
useless ['ju:slis] adj.
1.无用的;无价值的
2.无效的;无帮助的;无能的;不称职的
例句:
Please cancel the words which are useless.
请把无用的词划掉。
SERVQUAL理论是20世纪80年代末由美国市场营销学家帕拉休拉曼(A.Parasuraman)、来特汉毛尔(Zeithaml)和白瑞(Berry)依据全面质量管理(Total Quality Management,TQM)理论在服务行业中提出的一种新的服务质量评价体系,其理论核心是“服务质量差距模型”,即:服务质量取决于用户所感知的服务水平与用户所期望的服务水平之间的差别程度(因此又称为“期望-感知”模型),用户的期望是开展优质服务的先决条件,提供优质服务的关键就是要超过用户的期望值。其模型为:Servqual 分数= 实际感受分数- 期望分数。
SERVQUAL将服务质量分为五个层面:有形设施(Tangibles)、可靠性(Reliability)、响应性 (Responsiveness)、保障性(Assurance)、情感投入(Empathy),每一层面又被细分为若干个问题,通过调查问卷的方式,让用户对每个问题的期望值、实际感受值及最低可接受值进行评分。并由其确立相关的22 个具体因素来说明它。然后通过问卷调查、顾客打分和综合计算得出服务质量的分数,
近十年来,该模型已被管理者和学者广泛接受和采用。模型以差别理论为基础,即顾客对服务质量的期望,与顾客从服务组织实际得到的服务之间的差别。模型分别用五个尺度评价顾客所接受的不同服务的服务质量。研究表明,SERVQUAL适合于测量信息系统服务质量,SERVQUAL也是一个评价服务质量和用来决定提高服务质量行动的有效工具。
Model of Service Quality Gaps:
There are seven major gaps in the service quality concept, which are shown in Figure 1. The model is
an extention of Parasuraman et al. (1985). According to the following explanation (ASI Quality
Systems, 1992; Curry, 1999; Luk and Layton, 2002), the three important gaps, which are more
associated with the external customers are Gap1, Gap5 and Gap6; since they have a direct relationship
with customers.
· Gap1: Customers’ expectations versus management perceptions: as a result of the lack of a
marketing research orientation, inadequate upward communication and too many layers of
management.
· Gap2: Management perceptions versus service specifications: as a result of inadequate
commitment to service quality, a perception of unfeasibility, inadequate task standardisation and an
absence of goal setting.
· Gap3: Service specifications versus service delivery: as a result of role ambiguity and conflict,
poor employee-job fit and poor technology-job fit, inappropriate supervisory control systems, lack of
perceived control and lack of teamwork.
· Gap4: Service delivery versus external communication: as a result of inadequate horizontal
communications and propensity to over-promise.
· Gap5: The discrepancy between customer expectations and their perceptions of the service
delivered: as a result of the influences exerted from the customer side and the shortfalls (gaps) on the
part of the service provider. In this case, customer expectations are influenced by the extent of
personal needs, word of mouth recommendation and past service experiences.
· Gap6: The discrepancy between customer expectations and employees’ perceptions: as a result
of the differences in the understanding of customer expectations by front-line service providers.
· Gap7: The discrepancy between employee’s perceptions and management perceptions: as a
result of the differences in the understanding of customer expectations between managers and service
providers.
SERVQUAL methodology:
Clearly, from a Best Value perspective the measurement of service quality in the service sector should
take into account customer expectations of service as well as perceptions of service. However, as
Robinson (1999) concludes: "It is apparent that there is little consensus of opinion and much
disagreement about how to measure service quality". One service quality measurement model that has
been extensively applied is the SERVQUAL model developed by Parasuraman et al . (1985, 1986,1988, 1991, 1993, 1994; Zeithaml et al. , 1990). SERVQUAL as the most often used approach for
measuring service quality has been to compare customers' expectations before a service encounter and
their perceptions of the actual service delivered (Gronroos, 1982; Lewis and Booms, 1983;
Parasuraman et al. , 1985). The SERVQUAL instrument has been the predominant method used to
measure consumers’ perceptions of service quality. It has five generic dimensions or factors and are
stated as follows (van Iwaarden et al. , 2003):
(1) Tangibles . Physical facilities, equipment and appearance of personnel.
(2) Reliability. Ability to perform the promised service dependably and accurately.
(3) Responsiveness . Willingness to help customers and provide prompt service.
(4) Assurance (including competence, courtesy, credibility and security). Knowledge and courtesy of
employees and their ability to inspire trust and confidence.
(5) Empathy (including access, communication, understanding the customer). Caring and
individualized attention that the firm provides to its customers.
In the SERVQUAL instrument, 22 statements (Appendix I) measure the performance across these
five dimensions, using a seven point likert scale measuring both customer expectations and
perceptions (Gabbie and O'neill, 1996). It is important to note that without adequate information on
both the quality of services expected and perceptions of services received then feedback from
customer surveys can be highly misleading from both a policy and an operational perspective. In the
following, the application of SERVQUAL approach is more specified with an example in a catering
company.
Example:
In an investigation conducted by Bryslan and Curry (2001) in a catering company, a total of 140
questionnaires were distributed to all of the previous year’s customers and 52 useable questionnaires
were returned, resulting in a 37 per cent response rate. As can be seen from Table I, all questionnaire
responses were negative and an overall departmental weighted SERVQUAL score of – 1.6 was
recorded, indicating a significant shortfall in meeting customer expectations across all service areas
and dimensions. The summary scores for each dimension are shown in Table I, with the weighted
average scores per dimension having been totalled to achieve the overall SERVQUAL score. As can
be seen from Table I, the highest gap scores were for Reliability and Responsiveness; this is real cause
for concern and provides a definite staring point for service improvements. As can be seen from the
results, the customer expects most from the Reliability dimension of the catering service. The
relatively low importance of Tangibles could be attributable to the fact that customers are aware of the
financial constraints which are typical in the local authority funding context, and simply do not expect
much when it comes to aesthetics; instead, they attach more importance to the delivery aspects of the
service. Customers allocated to Assurance the lowest weighting, indicating it to be of least importance
to them, yet they expect most from this service dimension. This apparent anomaly is probably due to
the fact that customers expect staff to be knowledgeable about the service and therefore they can see
no reason for this dimension not to be achieved. It is assumed that for this reason, customers have
weighted this dimension lowest.
Discussion:
The research on measuring service quality has focused primarily on how to meet or exceed the
external customer’s expectations, and has viewed service quality as a measure of how the delivered
service level matches consumer’s expectations. These perspectives can also be applied to the
employees of a firm and in this case, other major gaps could be closed in the service quality gaps
model (Kang et al. , 2002).
The concept of measuring the difference between expectations and perceptions in the form of the
SERVQUAL gap score proved very useful for assessing levels of service quality. Parasuraman et al.,
argue that, with minor modification, SERVQUAL can be adapted to any service organisation. They
further argue that information on service quality gaps can help managers diagnose where performance
improvement can best be targeted. The largest negative gaps, combined with assessment of where
expectations are highest, facilitates prioritisation of performance improvement. Equally, if gap scores
in some aspects of service do turn out to be positive, implying expectations are actually not just being
met but exceeded, then this allows managers to review whether they may be "over-supplying" this
particular feature of the service and whether there is potential for re-deployment of resources into
features which are underperforming.
It seems that in almost all the existing resources, the SERVQUAL approach has been used only for
closing Gap 5. However, its application could also be extended to the analysis of other gaps. It is
important to note that SERVQUAL is only one of the instruments used in service quality analysis and
there are different approaches which might be stronger in closing gaps. SERVQUAL has been
extensively criticised on both theoretical and operational grounds (see Buttle, 1996 and Asubonteng et
al., 1996), although Asubonteng et al. (1996) conclude that: "Until a better but equally simple model
emerges, SERVQUAL will predominate as a service quality measure". It is also evident that
SERVQUAL by itself, useful though it may be to a service manager, will not give a complete picture
of needs, expectations and perceptions in a service organization context. As Gaster (1995) comments,
"because service provision is complex, it is not simply a matter of meeting expressed needs, but of
finding out unexpressed needs, setting priorities, allocating resources and publicly justifying and
accounting for what has been done". Service organizations are responsible and accountable to citizens
and communities as well as to customers and service users. There are wider service organization
agendas than simply service quality: improving access to existing services; equity and equality of
service provision; providing efficient and effective services within political as well as resource
constraints. The definition of service quality therefore takes on a wider meaning and accordingly its
measurement becomes both more complex and more difficult.
Besides the discussed weaknesses, a particular advantage of SERVQUAL is that it is a tried and
tested instrument which can be used comparatively for benchmarking purposes (Brysland and Curry,
2001). SERVQUAL does, however, benefit from being a statistically valid instrument as a result of
extensive field testing and refinement. It therefore escapes the pitfall of being perceived by service
users and providers as "something that has been invented off the top of the head" or a questionnaire
that has been skewed to elicit certain types of response. As a generic and universally-applicable
instrument, SERVQUAL can also be administered on a repeated, regular basis and used for
comparative benchmarking purposes. To appreciate more fully the benefits of using SERVQUAL,
surveys should be conducted every year, for the following reasons:
- to allow yearly comparisons;
- to determine how service improvements have affected customers’ perceptions and
expectations of the service over time; and
- to determine the effectiveness of service development and improvement initiatives in targeted
dimensions.
It is important to note that the measurement systems themselves are often inappropriate because the
system designers do not know enough about what is to be measured. Measuring customer perceptions
of service may increase expectations and measuring too often may well result in customers losing their
motivation to answer correctly. Finally, there is no point in measuring service quality if one is not
willing to take appropriate action on the findings.
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本文概览:饥荒22版 美宴与铸造Additions:更新内容Characters人物角色: Maxwell has his player power.马克斯维尔有了他的玩家力量(玩...